I design and build learning experiences that put the learner first. Over the past decade I've built learning architectures, AI-enabled production pipelines, efficacy measurement frameworks, and interactive learning content that spans 3D science simulations, corporate onboarding, and sales enablement. The through-line is a steadfast belief that if a learning experience doesn't positively impact the learner, it hasn't earned the right to be called a learning experience.

Below are six bodies of work spanning learning architecture, AI production systems, efficacy measurement, platform design, enablement, and hands-on content production. Different contexts, different scales, same standard: learning that's engaging, measurable, and scalable.


Content In Motion

eLearning courses, animated training videos, sales enablement, internal communications, and commercial production, designed to engage and support stellar teams

Learning as a System

Labster's simulations were strong individually, but the ecosystem had no shared pedagogical backbone. I designed the architecture that fixed that.

AI-Powered Curriculum Pipeline

Turning raw syllabi, textbooks, and standards into production-ready simulation plans used to take months. I built the pipeline that cut that time in half.

The Proof is in the Numbers

Customers always ask: how do you know this actually improves learning? For Labster, there was no good answer, so I built a system to track progress across 200 simulations while driving sales renewals.

An LMS Built for Employees

Amazon's EMEA HR thought their LMS had a content problem, but actually it had a design problem. I redesigned from a product perspective and usage jumped 64%.

Making Complex Systems Make Sense

Building great learning systems isn't enough if nobody understands how they work. I designed the explanation frameworks that got teams and customers to actually trust and use them.